Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

2014/04/01

I made an animated GIF


Here's an an animated GIF I created in Photoshop. It's too big at 4.4mbs. I don't care. Gonna put it up on the internet. Some day I will learn how to put this in a video and add sound. I spent way too much time on making this, but I had to make it because I've been going through a stupid human phase of creative slump where I wasn't able to do much of anything. So this animation represents my struggle to do something, anything, and just get the damn thing done. Finished. Shipped.

Now I can move on and make another thing.
Enjoy.

2014/03/05

GIF-A-WEEK: Burger bird

I wanted to do something for GIF-A-WEEK, so I animated a burger bird. Here's a rare specimen, full of juicy vim and vinegar. I bet you can't catch him.

2011/06/01

Character Animation For Sifteo

Hey there,
I wanted to share some neat character work and animations that I created for a demo that Sifteo was creating with their hardware. If you don't already know about Sifteo and their unique gaming platform, you could check them out here!

I only had about a week and a half to complete everything, so I had to work quick. The best way to design characters was to use some post-it-notes I had laying around. I had to design 3 characters, each representing a head, a torso, and a pair of legs. Amongst a bunch of drawings, we settled on these three dudes:

Brainiac head



Torso Bean



Cowboy Cyclops legs



I then had to create an animation that shows what happens when you put all three characters cubes together in the right way:


Finally, I had to show what happens when the cubes are then separated after the transformation. He starts walking around, which you could control by tilting the cube. Here's just one walking sequence:


It was fun. I'm glad I finally got to post these guys. Next up, I'm going to do some work on a new knife Tank themed game. I'll keep you posted.

Cheers!

2008/04/04

Pink House



I made a short film!

Originally, a 16mm Bolex camera was used to capture all the frames. However, the original was lost and the images had to be recaptured using a digital camera. I just started using a program called iStopMotion, which helped me immensely in gathering together all the frames and editing it to look smooth. This is the first time any one has seen it run smoothly, including me. I hope to do more animation very soon, now that the process is more familiar.