
I collaborated with some talented folks on a new KnifeTank game as a 24 Hour Development Challenge that Doctor Popular organized. over at NoiseBridge. Technically, we clocked in at 30+ hours since we wanted to spend more time polishing it up. It's entitled KnifeTank: The Hauntening.
The game is free to play, and works well on an iPad, if you happen to have one of those.
Even 1up.com loved it. Sort of.
"Knifetank: The Hauntening Mocks Adventure-Game Conventions, Logic."
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